1/31/2024 0 Comments Forts game 2 player![]() Clearly the team has been thinking about how to make long-term progression worthwhile and, “This is part of our way of making the fort an investment in the game as a whole, and not just a per character thing.”īeyond personal use, your fort can be a chance to show off the work put into progression, “the other half of monuments is that forts are a place you can visit in this multiplayer game. They become grander in appearance and they offer account-wide bonuses to all your characters,” Schaefer states. ![]() “Monuments are one object in forts, where you can sacrifice currency or items found that can be levelled up. RELATED: The Witcher Author's Latest Novel Would Make Another Fantastic Video Game Much like the shared stash, forts will offer long-term progression with a main character and encourage the creation of alts who will get a helping hand from the work put into improving your space, with monuments offering boosts in power the second time around. This should help keep expectations in check for players in terms of flow, feeling similar to previous games with the greatest focus on adventure and dungeon crawling. In the end, forts were designed to provide tangible benefits but not requiring you to visit constantly. They don’t want an object in their fort to define their power, they want to be able to do all of that in the field.” ![]() “Players don’t want to go back to their fort to level up a skill. “However, some of our experiments in doing that revealed that players didn’t want too much of that,” Schaefer explains. Forts represent the biggest design shift in the Torchlight series, no longer having you wander around as a nomadic adventurer and now focusing on a structure that represents your account-wide progress.
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